GETTING MORE DISCS BUT STILL A BEGINNER

Look for these traits:

Places to buy

NEW ($15 - $20): You can choose the plastic. Check online/AI which plastics are best for beginners or buy a single mold in several plastics (if you're willing to splurge).
If you prefer a slight discount you can shop factory seconds of almost any brand:
Innova Factory Second website offers a bonus disc if you order on Fridays with a code they post on social media.
Dynamic Discs offers "Buy 2 Discs Get 1 Free Tuesdays," as well as discounted "Mystery Misprint" discs which are random.

USED ($5 - $10): Facebook Marketplace, disc golf stores (they do have used sections), or even at the first hole of a disc golf course (if there's a nice homeless guy selling there)

Some Great Beginner Discs

Disc /
Rim Depth
Flight Numbers Description
Putters
Discmania P2
(hover over me)
1.6cm
2/3/0/1 Stable enough that it can handle headwind throws and fairly long approach shots
Innova Mirage
1.2cm
3/4/-3/0 Easy to grip and release cleanly. Consistent, predictable glide helps new players develop accurate approaches without needing high power or advanced technique.
Gateway Wizard
1.8cm
2/3/0/2 Offers consistent, gentle fade and reliable glide that helps beginners learn lines and finish putts with confidence. Available in MANY plastics. Ditto for other Gateway discs.
Gateway Voodoo
1.6cm
2/3/0/0 Like a slightly shallower Wizard with a much smaller bead. Flies like a broken-in Wizard
Gateway Warlock
1.6cm
2/3/0/1 Beadless slightly shallower Wizard
Gateway Chief
1.3cm
3/3/0/1 Like a low-profile Wizard
Gateway Shaman
1.3cm
3/3/-1/1 Like a beadless low-profile Wizard
Gateway Warspear
1.3cm
3/3/0/2 Like a beadless low-profile Wizard with a Thumbtrack (a raised ridge or groove near the rim where your thumb naturally sits during a grip)
Kastaplast Reko
1.4cm
3/3/0/1 Easy to grip and easy to throw. Balanced straight flight, moderate glide, user-friendly for controlled shots
Latitude 64 Pure
1.4cm
3/3/-1/1 A straight, glidey flight. It holds any line with ease, making it a versatile choice for both putting and approach shots
Latitude 64 Pearl
1.2cm
4/6/-4/0 Small grip, low weight, glidey; perfect for kids, women, or low-power throws transitioning from Ultimate Frisbee
Midranges
Innova Roc
1.3cm
4/4/0/3 One of the most versatile mid range discs
Discraft Discs Buzzz
1.3cm
5/4/-1/1 Known for its versatility and ability to handle various shot shapes
Innova Mako3
1.4cm
5/5/0/0 Very straight-flying fairway with high glide and low fade, helping beginners develop consistent release and distance control
Fairway Drivers
Innova Leopard3
1.1cm
7/5/-2/1 A versatile, all-purpose driver. Faster, less glidey version of the popular Leopard. Has a nice controllable turn right out of the box. With a smooth throw it will fly laser straight. With power, it will turn hard and finish right (RHBH)
Latitude 64 River
1.2cm
7/7/-1/1 Insane glide (7); straight/accurate for slower arms, holds lines effortlessly.
NOTE:
There are plenty of other great discs.
Look into shot-shaping.

One Disc Challenge

Typically, no one plays an entire round with a single disc. Many players agree that using a single mold driver is the way to go, a bag with 3+ Destroyers (referred to as a multi-loadout, run, stack, or lineup. Will elaborate below). In actuality, a one disc bag is really several of a single mold in various plastics and/or stages of wear for a certain distance. So it’s 3-4 molds in total: a few putters of one model, few midranges of one model, a few fairway drivers, and a few drivers of one model. However, as mentioned here and in the beginner article, playing a round throwing only a single disc is a great way to improve. This is for several reasons:

  1. By keeping one variable the same, namely the disc, you will learn how throwing diffferently affects its flight path
  2. It forces you to think creatively and plan ahead. Since the disc you will be using has certain flight characteristics you have to figure out the best way to make it to the hole; you can't switch out a disc depending on the situation you're in
  3. You get to know the disc better. Some discs aren't designed to fly perfectly straight; Some discs are more understable in different plastics, a DX Leopard3 flies differently than a Star Leopard3. By knowing how the disc performs you learn to throw the disc so it flies the way you want
  4. You get to know the disc better at different levels of wear. As a disc wears hitting trees, the ground, and the basket, its flight characteristics change, its stability changes meaning if it was designed to have -2 turn it might perform now as a -4 turn or maybe a 0 turn.
WHY IT WORKS

Not all discs qualify to be part of a stack. The ones that do shine due to high manufacturing variability (domey vs. flat runs), predictable beat-in (gaining turn/glide), diverse plastics/blends, and versatile flights that cover hyzers/anhyzer/S-lines/winds (90-100% of shots) when tuned across 4–10+ copies.
Innova, Discraft, Gateway, and Westside all have several discs that come in many plastics. They start out differently from each other and beat-in differently when playing in wooded areas (you hit trees) resulting in a single mold that covers all your needs. Different players prefer the feel of different plastics and molds; stiffness, grippiness, rim depth, etc. all affect what you will prefer and pull out most often.

DESTROYER

The Innova Destroyer (12/5/-1/3) was released in 2007 as the world's first Speed-12 disc. It's renowned as the best-selling overstable distance driver in history, favored by pros for its predictable flight, significant glide, and torque resistance.
It flies long and straight with a reliable late fade, excelling in headwinds, maximum distance shots, long hyzers, and sidearm/forehand throws.
The Destroyer stack is a popular disc golf strategy where players bag 3–6+ Innova Destroyers tuned to different stability levels, using only them for distance driver shots. It is a TERRIBLE midrange and putter. Also, I believe a 12-speed is the fastest a disc could be before the small stability differences disappear as it beats-in.
This (mono-mold approach) simplifies the bag, builds deep mastery of one versatile disc, and covers all distance shots (hyzers, anhyzers, S-lines, headwinds/tailwinds) via subtle flight variations. It is the gold standard because its flight covers ~4 molds' worth of stability and it beats in predictably: fresh ones are overstable (OS), while used ones gain turn/glide and become stable or understable (US)—allowing precise shot shaping without switching molds.

Real-world proof: Players report personal bests on wooded/open courses with just Destroyers (e.g., 300-400 ft consistent, even in tournaments with minimal bags).

Versatility Across Wear Stages:
(Destroyers evolve predictably)
Wear Stage Flight (RHBH) Best For
New/Beefy (Halo Star/Champion) Straight w/ hard late fade (minimal turn) Headwinds, hyzers, forehand bombs, skips
Beat-In Star (field work 5-10 rounds) Slight turn → glide → S-curve fade Max distance (450-550+ ft), straight bombers
Flippy DX/Pro (20+ rounds) Big turn + glide (like a fairway) Tailwinds, anhyzers, rollers
Where it suffers:
Approaches & Upturns: Thumber/flick low-power hyzers (150-250 ft) or rollers for control. Fan grip or reduced power tames speed.
Putting: Spin-putt from <30 ft (aim low left for chains catch). Outside that? Approach close first—your scores will suffer (+5-10 strokes/round), but it 's playable & fun.

Here's another way to look at it:

Forehand
Brand New Overstable Replaces an XCaliber (12/5/0/4)
Used Stable Replaces a Charger (13/5/-1/2)
Old Understable Replaces a Tern (12/6/-2/2)
Backhand
Brand New Overstable Replaces an Invictus (10/5/-1/2)
Used Stable Replaces a Shryke (13/6/-2/2)
Old Understable Replaces a Katana (13/5/-3/3)

This is the most heard of stack since the Destroyer is a truly great disc. Pros can throw it over 400ft. But we're not pros and we likely don't have the arm speed for it... yet ;-)
It suffers at putting while putting is the way to win rounds! So let's look at more realistic stacks.
This means they catch the rings better, are easier to throw, might not go as far, but still enjoyable and can actually be used as a single disc an entire round. By this I mean no other molds AT ALL.

STACKS THAT WORK

Let's go over what makes a stack work again:

I will not go over each stack as the info is basically the same as with the Destroyer but will list discs that work. There are many threads online about this and people get kinda annoyed with them because who actually plays like this? But some people like to discuss and hear what others have to say.


Discs you could play entire rounds with on short technical courses:
  1. Gateway Wizard (2/3/0/2)
  2. Innova Classic Aviar (2/3/0/0)
  3. Discraft Buzzz (5/4/-1/1)

The Wizard is the #1 choice for single-mold putt/approach bags. There are one-disc tournaments and many times players choose a Wizard.
Players bag 8+ copies tuned via 15+ plastics (firmness from Super Stupid Silly Soft to Firm) and beat-in to cover putting (0–40 ft), approaches (50–250 ft), and short drives (up to 300 ft wooded/open).

Note:
All the discs considered viable for one-disc mold only are <6 speed (They are commented out but you can see them in the page source code, the Cheetah is an exception).
1. Putting is how you win, since faster discs have less surface area on their rims they do not work as putters (just like the Destroyer).
When you get good, you can throw putters around 300ft and they grab chains much better than other types of discs.
2. People choose discs based on hand-feel and confidence. If a disc doesn't feel good in your hands get a different one! It could be the mold, type of plastic, etc. Use discs you enjoy and play well with that help you improve. Doing well makes it more fun.
Don't forget, finding a disc that YOU throw well will help you play better, however, this doesn’t replace practice. Putting is the most important and least practiced shot.

More of My Disc Golf Articles